Things to look at

Tuesday, 7 June 2011

Inanimate objects

This is the crossbow I designed for our main character; Dr. Crumble. It's very heavily influenced by Van Helsings crossbow since that one was pretty motherfudging awesome.
This is a model sheet from one of the essential pick ups from the game, a bird wing. I also added some references for the 3D modeler so he'd have an easier job modeling it.

Another model sheet of a pick up. Ugh I  did not like drawing this eye, for some reason it grossed the shit out of me haha. Look at those threads following it! Buwaaaah, yuk!

Another pick-up; fireflies in a jar. I desperately wanted something that glowed in the game, so ha! I managed to crowbar it in, go me.

Okay, who ordered this salamander on a stick? Anyone? It's getting cold!

Well you know, it's not a game unless it has generic crates in it. So here you go!

Some environmental design, a nice big hollow tree to walk through. Whoo-peeeee

I remember being proud of finishing this bridge, because it was a royal pain in the bum! Really now, I am not fit for accurate drawing. I think it ended up well though, so things worked out.

Evolution of a character; Mr Pie

Designing the first shadow sheets, brought it in front of the team. Chose the best three together.
Second stage, defining sketches and choosing one with my team.


Choosing a final design, refining it and wait for feedback from team members
Final Version! Isn't he just spiffy?





The process of designing Mr. Pie, the handsome chap. You might wonder why there is so much "Choosing with the team" involved. I'm the character artist aren't I, not them? Well, that's because we're making a game together, and as the concept artist it's my job to design the characters to the satisfaction of everyone involved. The endresult will be made with the efforts of all of us, so I think it's important that everything I make is approved by my teammates. Especially the lead characters, since they pretty much are the face of the game. Everyone should be happy with it! That is what makes me a happy bunny.

Heads up!



This week I've been working on the HUD (Heads up display) of our game. To be honest, I'm chuffed to bits with this! I've never made a HUD before, and I'm very pleased with the result. What you see is both the faces of the lead characters. I wanted to make them stand out because the player can't see the face of the chosen character very well when they're playing, so with their portrait in the HUD I hope to give the player a bigger connection to the character they've chosen to play. The health bar kind of speaks for itself, and the other block-things are the special powers you can unlock. Yep, I'm a happy bunny.

What's that looking over the hill?





The past few weeks I've been designing these monsters for my current school project and I've been enjoying it so much! I really liked diving into the anatomy of these animals, getting to know the animal first before designing a different creature out of it. I wanted to change them, but still make it recognisable from which animal they originated. They are more mutated animals than they are original creatures, which gave me the opportunity to study my subjects thoroughly. As always, click for a bigger image and let me know what you think.

Saturday, 16 April 2011

Sunday, 3 April 2011

Stumble upon



When I (literally) stumbled upon this, I knew I just had to post it. The text is just so utterly striking and beautiful and true, I just had to share it! I think anyone can relate to this, it really made me feel something.

With some help I found out this text originates from the book: Looking for Alaska from the author John Green. I can't wait to read it now, haha.

Saturday, 2 April 2011

Doodle time!

It was time for a new avatar and this time the theme was Portal! If you don't know what Portal is, then you're quite obviously not a gamer. Which isn't something bad by any means! Just means the drawings coming up won't make any sense to you:



 You'd better protect your cake Robert, chocolate's my favourite.
Omnomnomnom



Aaand here's a doodle of a random happy girl I still had lying around somewhere.